Vibe Coding
Claude Code adds maxEffortLevel to cap effort across every provider including Bedrock and Vertex
2.1.267 introduces a `maxEffortLevel` setting, usable top-level or per model under `modelSettings`, that ceilings the effort level on every provider including Bedrock, Vertex and Foundry while still letting users pick something lower. The same release fixes `effort:` frontmatter on custom commands, skills and subagents being silently ignored on models whose default effort is pinned (Opus 4.7, Opus 4.8, Fable 5). If you set effort in skill frontmatter on a pinned model before this build, it did nothing.
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