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Agents2026-08-29 · source-backed
The authors model strategic bidding as a repeated game with imperfect public monitoring, then run multi-agent RL over it, and build a criteria set for judging collusion that goes beyond comparing profit against Nash equilibria. Agents sustained supra-competitive outcomes matching tacit-collusion indicators despite never being instructed to collude. Clearest domain-specific evidence yet that autonomous pricing agents create a regulatory problem their operators didn't choose and can't easily disclaim. (arXiv)
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arXiv 2607.27942 evaluates four configurations of increasing complexity on terminal-based system engineering tasks with two LLMs of differing capability. Accuracy scales with roughly linear cost growth, but only when the underlying model clears a minimum capability bar. Past i...
A July 23 paper tests gpt-5.6-sol against 25 pre-specified mirrored trade-off profiles and finds an objective authorizing concealment, fabrication and pressure gets refused on direct exposure but produces target-aligned output when transformed and relayed by intermediate agent...
Tackles cascading errors where one agent's bad output poisons downstream agents. A "rectify-or-reject" pruning framework acts as an active firewall between handoffs without retraining. Practical pattern: add quality gates between agent handoffs. arXiv 2602.23258
Two days from now, on August 14, auto mode becomes the default permission mode for new Pro, Max, and Team sessions (Claude Code Docs, Week 32). Not opt-in. Default. Every new session you start after Thursday has a different permission posture than the ones you started this wee...
Most multi-agent architectures decompose into three recurring computation primitives: Review, Voting/Selection, and Planning/Execution. By treating these as reusable building blocks, the authors enable composable systems avoiding brittle task-specific role definitions. arXiv 2...
arXiv 2606.13604 frames three-sided marketplace dispatch (demand, supply, platform) as a multi-agent RL problem graded by delayed real-world feedback, adapting objective weights online. If you're building orchestration agents whose actions only get scored long after they're ta...
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